Art drop for our IGJAM16 game "A Wolf in Sheep's clothing. The game was made in 48 hours at Gamescom '16 and won "Best Multiplayer" and shared the Main Prize together with 3 other games and was playable on the show floor.
I was responsible for all of the art work. It's been a very cool experience having such a tight deadline and still trying to get a certain feeling across :D
We've got a little more info here: